/*
** Haaf's Game Engine 1.5
** Copyright (C) 2003-2005, Relish Games
** hge.relishgames.com
**
** Tutorial 06 - Creating menus
*/

// In menuitem.cpp/h we define the
// behaviour of our custom GUI control

#include "hge.h"
#include "hgegui.h"
#include "hgefont.h"
#include "hgecolor.h"


class hgeGUIMenuItem : public hgeGUIObject
{
public:
    hgeGUIMenuItem(int id, hgeFont *fnt, HEFFECT snd, float x, float y, float delay, char *title);

    virtual void Render();
    virtual void Update(float dt);

    virtual void Enter();
    virtual void Leave();
    virtual bool IsDone();
    virtual void Focus(bool bFocused);
    virtual void MouseOver(bool bOver);

    virtual bool MouseLButton(bool bDown);
    virtual bool KeyClick(int key, int chr);

private:
    hgeFont *fnt;
    HEFFECT snd;
    float delay;
    char *title;

    hgeColor scolor, dcolor, scolor2, dcolor2, sshadow, dshadow;
    hgeColor color, shadow;
    float soffset, doffset, offset;
    float timer, timer2;
};
